Meta showcased the Meta Quest Pro headset with an unimaginably high price

Meta showcased the Meta Quest Pro headset with an unimaginably high price

In conjunction with its 2022 Meta Connect conference, Meta announced the prosumer Meta Quest Pro headset, which has a pricing range that past Meta headset buyers would find surprising. The Meta Quest Pro is Meta’s first focused effort to expand beyond its typical consumer market of gamers and gain a foothold in the expanding commercial industry for virtual and mixed reality.

The Meta Quest Pro is the company’s first headset since the Oculus Quest 2 went on sale in October 2020 and the first to bear the Meta name. Following the success of the first Oculus Quest, The Quest 2 quickly gained popularity as a way for some players who couldn’t travel during the worldwide epidemic to stay in touch with friends and family. Prior to the reported introduction of Apple’s VR headset, which is anticipated to happen some time in 2023, the Quest Pro was announced.

The company’s latest offering, the Quest Pro, formerly known as Project Cambria, is Meta’s first attempt to develop a gadget intended for both VR and mixed reality. With its pancake lenses, the Quest Pro has a substantially smaller overall footprint and higher pixel density, which results in a lighter overall experience and sharper pictures. The Quest Pro is built largely for commercial usage and has a staggering price tag of $1,499.99 before including the cost of peripherals, in contrast to earlier versions of the Quest, which were developed primarily for consumers and sold for about the cost of a standard gaming console. There were no statements made on whether planned games like Among Us VR will be coming to the new headset, despite the Quest Pro’s press release mentioning its capacity to play games like prior Quest headsets.

The Quest Pro’s marketing makes it apparent that it is primarily intended for business users, although some of the additional capabilities are also likely to thrill gamers. By being able to observe other player’s facial emotions while playing in virtual reality with pals, Meta demonstrated new avatars that make use of the eye and face tracking capabilities of the headgear. The enhanced haptics in the Quest Pro controllers, which are identical to the technology in Sony’s PSVR2 controllers and will be sold separately for Quest 2 users, should further increase immersion.

It may be difficult for Meta to persuade players to pay $1,500 for a gadget that doesn’t appear to provide many gaming-focused advancements over its predecessor, especially with PSVR2 just around the road and targeted only at people eager to play games in VR. Although the new headset’s cutting-edge technology is unquestionably remarkable, individuals who are more interested in playing games than discovering a new way to work would be better off holding off on getting rid of their Quest 2 until the impending Meta Quest 3.