PS VR2 will study and adapt to players in real time

PS VR2 will study and adapt to players in real time

Sony may be preparing to deploy a significant accessibility feature from a recent patent to make PS VR2 more accommodating to gamers with limited range of motion than the first version. The Ps VR2’s loss of backwards compatibility may be somewhat offset by its increased accessibility, particularly for those who may not have found the PS VR’s predecessor’s virtual reality accessory to be as accommodating.

The details of how PS VR2 intends to use this method to make menus simpler to browse based on player skills are laid out in a patent that was submitted earlier this year and has since been made available for viewing. The new feature’s ability to create dynamic adjustments without relying on user input directly is what makes it so intriguing. Instead, it tracks a player’s movement.

According to the patent, the system’s objective is to watch anytime a user of the PS VR2 headset and controllers tries to interact with a virtual reality environment’s items. This monitoring leads to an attempt to determine where the player can interact, after which menus are dynamically moved to be situated in the most user-friendly location. Even if it might not necessarily make individual games more accessible, it might at least make it easier to navigate the menus of upcoming PS VR2 games.

However, the PS VR2’s ability to figure out what type of movement a player is capable of making and adjust the screen accordingly accounts for the majority of this accessibility function. Some justifications in the patent application suggest that this may go beyond merely shifting menu locations and actually reset the player’s primary perspective’s location inside the virtual environment. As a result, this approach could end up being one of PS VR2’s most appealing features for both those who need the accessibility features and for users who would want more dynamic setup options.

Accessibility features are frequently used as a catchphrase to promote gaming hardware and software makers to fans. However, for many gamers, accessibility might be the difference between being able to participate completely in a game or putting it off owing to their particular limitations. In that scenario, this fundamental design may contribute to the accessibility of more PS VR2 titles for all players, particularly for those who have historically been marginalized by the gaming industry.

The PS VR2 is anticipated to arrive in early 2023.